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Showcasing the SoundShapers

SoundShapers announced
With over 15,000 community-made levels in Sound Shapes whenever we're not hard at work making new content for you we're playing as many of your levels as we can. That means there are lots of "Holy cows!" "No ways!" and "How'd he do thats!" flying around the office. From amazing beats and cover tunes, to full narratives and even animated sequences (didn't see that one coming), the community is constantly blowing us away with it's creativity.
We've been posting our favourite levels to Facebook and Twitter under the hashtag #SSDailies and it's been a nice way to showcase some of the great work out there. But what about the artists behind the work? How do they create these levels, what tricks do they use, and what compels and inspires them to create? How interesting to dig into these questions, we thought.
Then we came across The Spawn Point blog's feature on Daftbomb, a Sound Shapes community member whose design sense, aesthetic eye, and creative uses of the editor make him one of our favourites. We loved the idea of profiling community members and approached The Spawn Point join forces and keep this going. They were down and SoundShapers was born.
Levels from Sound Shapes creator Daftbomb.

Above: A typically stunning selection of screens from Daftbomb's levels.

Every week until the end of the year we'll be showcasing a new creator from the community – digging into their motivations, insights, inspirations, and techniques.
You'll find it every Wednesday on The Spawn Point, our blog, and links in Twitter and Facebook of course. 
If you've been looking for some new levels to play check out these creators and keep in mind you can follow these people in-game and see what they're digging (chances are if they like a level it's pretty good.) Oh, and if there's someone you think we should profile let us know!
SoundShapers Feature #1: Daftbomb
SoundShapers Feature #2: TheBeejAbides


  1. KAHJAH1 commented:

    Thanks so much for working with us to share these artist's awesome work.

    Oct 24, 2012 1:27:55 PM reply report

  2. TrigNewton commented:

    Our pleasure Kahlief!

    Oct 24, 2012 5:19:50 PM reply report

  3. Earl_LeeGrave commented:

    muy bueno! uh, I mean very good!

    Oct 24, 2012 10:04:52 PM reply report

  4. ANOY337 commented:

    Thanks again all for your labour and love, devs,players and creators we truly are a lucky bunch....SOUNDSHAPING TO THE END!

    Oct 25, 2012 12:04:19 PM reply report

  5. TheBeejAbides commented:

    Sticky Ball, Sticky Ball, Sticky Ball!

    Nov 12, 2012 2:14:01 PM reply report

  6. pikathon commented:

    can't wait for new dlc for the most addictive game to date!

    Nov 21, 2012 7:44:31 AM reply report

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